Race: Dwarf (Sha`Qual)
Species: Leviathan. Breed/Type: Single breed type. Class: Monster (Mammal). Align: Apathetic (players choose their own align when playing this race type). Gender: 01-50: Female, 51-00: Male.
Level: 1 + 1-D30. Damage-Points: 8-D10+8 x level.
Number encountered: 1-D10. The number encountered will be outside a Sha`Qual dwelling place. If within the boundaries of their homeland, the number encountered will be up to 700. To see if a Sha`Qual Dwarf dwelling has been discovered roll a 00.
Experience-Points: 20 x level.
Characteristics:
Awareness:
Hearing: ---------- 18
Sense of Smell: - 18
Sixth Sense: ----- 18
Taste: ------------- 24
Touch: ------------ 30
Vision: ------------ 25
Charisma:
Appearance: ---- 18
Speech: ---------- 18
Constitution: ------- 30
Coordination: ------ 19
Dexterity: ----------- 22
Intelligence: -------- 18
Mental-Strength: - 30
Strength: ------------ 30
Wisdom: ------------ 19
Movement:
Flying: Can't. Grounded: 6. Swimming: Can't.
Luck: 25.
Oxygen-Points: 90.
Blood-Points: 90.
Attacks:
Attack descriptions: Range: Damage: Attack Type:
1 R-0 90 LB.
1 / 2 turns. Crossbow: 60 Spaces (300') 1-D100 + 1-D12 Sharp.
Note: Each Dwarf
will have 1 quiver holding 1-D10
Earthen -Steel,
Oak-Wood Hunting-
Tipped Bolts.
or:
1 Earthen-Steel,
Oak-Wood
Large Battle-Axe: 1 Space (5') 2-D12 +2 Sharp.
(+ 1-D12 per 3
levels advanced).
Special:None.
Defense: 19. Offense: 22.
Treasure: %Roll needed to have money and treasure:
61+ to have 1-D3 +1 treasure checks.
Begin rolling on the UnCommon chart.
Check for each to have treasure when encountering a group (not a full civilization - Game Master's discretion).
Description:
Annihilation Strike? -------- : Yes.
Sudden Death Strike? - : Yes.
Description:
Eye color ---- : Brown.
Eye shape --- : Medium-size and oval.
Hair color ---- : Black-brown.
Hair texture - : Course. All Dwarves grow beards when they come of age (around 25 years).
Height -------- : 2'-10.
Posture ------- : Biped.
Skin color ---- : Peach-Tan.
Skin texture - : Smooth (rougher than a Human's).
Weight -------- : 140 Lbs.
Dislikes ----- : They do not tolerate intruders, and will take them captive upon sight. If any resistance whatsoever is shown, they will attack, or retreat to gain a better advantage point. Outsiders. With any other race type, trust is slow to be gained.
Disposition - : Sha`Qual Dwarves love the sanctuary of a subterranean environment (deep under the mountains). Unlike their distant cousins, the Kithrin Dwarves, who dwell mainly upon the surface (tunneling down to a league (3 miles) into the earth), the Sha`Qual delve and explore into the bowels of the earth in search of Gem-Vein (solid gem naturally growing within rock veins).
Fears -------- : Unknown.
Habitat ------ : Mountains (all). This race is found in all regions.
Immunities - : See: "Special Offenses".
Life-span --- : 500 years.
Likes -------- : Dwarven Hammer`Mouth, Mining, Gems, Gold, Building underground structures of magnificence, crafting minerals into ingots and coin. They love treasure and the magics that work within them, but, most of all, they crave Gem`Vein.
Rivaling their love of Gem`Vein, the Sha`Qual highly enjoy Dwarven Hammermouth (their signature brew, holding it as if it were a loyal family member. The Sha`Qual do not take kindly to any who insult it.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Notes -------- : As if in answer to their close cousins invention of Kohakk, the Sha`Qual have invented their own form of hard liquor, Dwarven Hammer Mouth, an extremely offensive tasting alcohol.
Notes -------- : They do not especially like outsiders, and are loath to entertain such (especially Elves and Humans).
Unless agreements have been established, The Sha`Qual will not dig within the territory of the Kithrin.
Where a Sha`Qual civilization has been established, there will always be a Kithrin civilization above, for they coexist, keeping open the lines of commerce and trade (trade from within the deep, and through other races upon the surface). Contact is limited to only those known to be trusted.
The first line of defense upon the border of Sundrivar is Ebon`Gate, a heavily fortified and manned to keep safe the passages upward. This is a bottleneck, for there is only one way giving access into Sha`Qual civilizations built up to the border of Kithrin territory.
Sundrivar: All Dwarves know there is an endless below, and they eagerly explore these vast and natural underground regions which cannot be all mapped. Sundrivar harbors a vast array of unknown caverns, tunnels, chasms, passages, secrets and encounters. The dwarves are among the few races willing and able to venture deep into Sundrivar.

Special Abilities:
Expert in:
Carpentry
Rock Climbing
Spelunking
Stone Masonry
Game Masters:
- Trade-Skills are available to all players.
- The skill level of an NPC will be up to you.
Special Defenses:
Blunt Damage-Resistance: 20%
Special Offenses:
Sha`Qual Battle Rage: When a Sha`Qual Dwarf is wounded, it will cause his or her eyes to shade to black.
Effects:
1. 70% Fear & Pain Immunity.
2. After being threatened, Sha`Qual Battle Rage will instantly set in, causing bonus damage with every successful strike as follows: 1-D6 (+1-D6 per 5 levels advanced).
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 weapon to harm.
